|Gregorius Techneticies b33187837b Reworked some more Worldgen Stuff for things that generate on Surface||18 hours ago|
|.defaultconfigs/config||4 months ago|
|.meta||2 months ago|
|gradle/wrapper||1 year ago|
|src||18 hours ago|
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|.gitignore||7 months ago|
|CHANGELOG.md||18 hours ago|
|COPYING||1 year ago|
|COPYING.LESSER||1 year ago|
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|CREDITS-fml.txt||1 year ago|
|LICENSE||1 year ago|
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|MinecraftForge-Credits.txt||1 year ago|
|MinecraftForge-License.txt||1 year ago|
|README.md||1 month ago|
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This is the Git Repository for GregTech-6
This Mod is licensed under the GNU Lesser General Public License. All assets, unless otherwise stated, are dedicated to the public domain according to the CC0 1.0 Universal Public Domain Dedication. Any assets containing the GregTech logo or any derivative of it are licensed under the Creative Commons Attribution-NonCommercial 4.0 International Public License.
You can use the Issue Tracker, or you can just use the Forums. Both ways will notify Greg at the very same time.
Once you have this project cloned then forge needs to be set up. There are 2 options:
./gradlew setupCIWorkspace. This tasks just builds enough of Minecraft and Forge to be able to build Forge Mods, but not to do any development.
./gradlew setupDevWorkspace setupDecompWorkspace.
Once you have set up your environment then you can run the
assemble task to build GT6 like:
If you want to run the client then you can run the
runServer for a server run.
To edit the code in an IDE just open the gradle project in IntelliJ or other decent IDE. Use the
assemble gradle task to build or
runServer tasks to be able to actively debug the running the game.
On the commandline you can combine classes altogether, for example, to just build GT6 you can do this after a fresh clone:
./gradlew setupCIWorkspace assemble
And the file will be in
build/libs as usual.
Can fully get a full dev environment, build, and run the client all at once from a fresh clone with:
./gradlew setupDevWorkspace setupDecompWorkspace assemble runClient